

Rating
ReCore
Presenting ReCore a game from the legendary creator Keiji Inafune and the makers of Metroid Prime. As one of the last remaining humans, forge friendships with courageous robot companions and lead them on an epic adventure through a mysterious, dynamic world.
Details
- Released
- September 13, 2016
- Developer
- Armature Studio, Comcept
- Publisher
- Microsoft Studios
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ReCore Reviews
Professional reviews from gaming critics
But the sum is lesser than its parts and nothing ever quite reaches the high highs that these games that came before it did. Everything is still enjoyable, mind you, but there’s just something missing. Some extra polish, the little details, that keep ReCore from being an instant masterpiece of guaranteed success. To come back to my question, it’s obvious that most of ReCore’s budget went into perfecting the gameplay. But with that came a sacrifice. And that sacrifice was visual presentation and polish. ReCore is a game for those who yearn for an experience reminiscent of games from the fifth a...
Is ReCore perfect? No. The buggy nature of route markers, the lack of a serious crafting system, and the the underdeveloped protagonist are all issues with the game. But when I step back and examine the game as a whole, what stands out is the gameplay. Exploring dungeons as Joule harked back to The Legend of Zelda: Ocarina of Time for me; this put me at ease immediately. I adored the idea and execution of the corebots. The crafting, while lacking, while also easy to understand and use right away. Far Eden is a gorgeous planet with extreme peaks and valleys that add dimension to it. So no, ReCo...
Despite its imperfections, this is far from a bad game. It's not for everyone, but there are certainly players out there who will eat it up. Hitting at this crucial point of the video game calendar, it's difficult to definitively state that ReCore deserves to be played over other big release. It's certainly fun when it's fun — but it doesn't do quite enough to be considered a must-play.
Though the movement mechanics and robotic companions help make ReCore a rather enjoyable experience on the surface, it quickly is bogged down by a padding progression system, long load times, and an unimpressive storyline.
When Mega Man creator Keiji Inafune and development talent from the Metroid: Prime series get together, you can expect plenty of platforming, exploration, and robot animals. Unfortunately, any hope of ReCore being the ultimate Mega Man/Metroid hybrid proves as farfetched as Joule's mechanical companions. While ReCore's gameplay foundation is mostly solid, a host of technical and design issues stand ready to hinder your progress and your enjoyment.
Despite a surprisingly promising start, ReCore is its own worst enemy with its horrendous loading times, tiresome progression system and poor design choices hindering its full potential.
All of this took a promising franchise introduction and just left a bad taste in my mouth. I genuinely enjoyed a lot of aspects of ReCore--the world, the nail-biting platforming challenges, the smart and fast-paced combat. But it comes with so many issues and reservations that it becomes hard to recommend. I liked ReCore enough to hope we'll see an improved sequel, but if we do, I'll recommend players skip to that one.
Action platforming meets an empty desert world with disastrous results.
When ReCore was unveiled at E3 2015 it looked to be an interesting and unique addition the Xbox One’s game library. The game touted some big names and even prided itself on where their past lay, but as we learned on many occasions past efforts do not make a game great. ReCore is certainly evident of this, despite its past from its developers which means nothing and definite potential ReCore ultimately becomes a decent but troubled experience that fails to shine through bad decisions and technical difficulties.
The best way to explain ReCore is that it’s a game that has the fundamentals of an action platformer nailed, but just to add more “purpose” is walled off at every turn by a progress gate. Give me my fetch quests, I would kill 15 robots, as long as I do not ever need to see a Prismatic Orb ever again.
ReCore started out as a game I always thought the Xbox was missing from its repertoire. A solid, fun and engaging 3D platformer for the younger generation or those of us from the 80s and 90s with some hardcore nostalgia goggles for games like Super Mario 64, Banjo Kazooie and Ratchet & Clank. ReCore has all of the ingredients to line itself up against these much-loved classics and be the makings of a classic franchise in its own right. With super fun combat, easy-to-control platforming and ev...
ReCore is a small new IP experience, but it has since then become my third favorite game this generation. Check out the review here.