
Lords of the Fallen Reviews
Check out Lords of the Fallen Review Scores from trusted Critics below. With 54 reviews on CriticDB, Lords of the Fallen has a score of:
One thing’s for certain: With so many routes through Mournstead and so many viable builds to choose from, Lords of the Fallen is enormously replayable and will likely remain relevant for a long time. This isn’t just a Soulslike—it’s the best Souls game since the original Dark Souls and a worthy successor to the mantle. With intricate world design, unparalleled art direction, satisfying combat, and excellent replayability, Hexworks has crafted a near-masterpiece that is absolutely worth a buy.
Lords of the Fallen sets a new benchmark for all Soulslikes out there. It masters what we love about the genre, and adds to it in many ways. It won't get better than this for a while.
With stunning visual fidelity, responsive and dynamic combat and tons of content, Lords of the Fallen is hands down, the best souls-like game of 2023.
Gameplay and Story The original Lords of the Fallen was a gorgeous but flawed fighter that saw some success in a cult following but it never reached the big leagues in terms of popularity in the genre. Now, here in a packed year of quality game releases, the latest Lords of the Fallen has r
Most of what fans of Soulslikes want are at the maximum: masterclass-level design, unforgettable bosses, and extensive freedom toward build creation. The combat can feel rough at times, and there are way too many enemies in certain levels, but these downfalls don't negate the fact that Lords of the Fallen reaches for a spot in the highest tier among the genre's greats and finds itself right at home.
With its stunning visuals and unique mechanics, Lords of the Fallen has quickly become one of our favourite Soulslikes. Its setting may be derivative, but it’s so well realised that you likely won’t care, especially when you’re switching between the worlds of the living and the dead, each with their own monstrosities to deal with and treasures to find. Hexworks has created something that genuinely feels like a successor to Dark Souls, leveraging the power of next-gen to push the genre forward. And so, put the mediocrity of the original Lords of the Fallen out of your mind: this may have the same name, but it stands head and shoulders above its predecessor in every single way.
To sum it up, Lords of the Fallen turned out to be an excellent entry into the soulslike genre, cleverly combining trusty mechanics from other projects while maintaining its own identity. The game offers a unique challenge due to its complexity but at the same time doesn’t forget about the newcomers, giving them ample time to adapt.
If you’ve played From Software’s Souls series, you’re at an excellent starting point for Deck13 Interactive and CI Games' Lords of the Fallen. It uses almost the exact same combat system, with blocking, swinging, encumbrance, and all of the other aspects that make Souls’ action great. While From Software provided the clear inspiration for many of the mechanics in Lords of the Fallen, some tweaks and changes add variety and keep it from being a cookie-cutter clone. While it’s not quite as challenging as a Souls game, I had a blast taking on the massive bosses, customizing my weapons, and timing my spells – the developers have created something special here that I hope to see more of in the future.
Lords of The Fallen makes up for its clumsy combat and opaque systems with the fantastic Umbral lamp and its impressive audiovisual design.
Lords of the Fallen is an interesting new take on the Soulslike genre. While it isn’t trying to reinvent the wheel with fresh new ideas, it instead acts as more of an evolution of the genre, refining ideas and concepts that have been tried and tested by other games. The game features excellent combat and fun exploration, which thankfully are more than enough to detract from its dull storytelling.
It may feel like the shadow of a much hotter and brighter bonfire, but the embers of something truly special burn here.
Lords of the Fallen (2023) is finally here, despite a challenging development cycle, and it’s a way better game than the original title. Everything that I had issues with the 2014 game has been addressed, and then some. Combat is fun, the world is beautiful, and I can’t get enough of the unique way we can visit the world of the dead using a lamp. It really bugs me that the game on the PC has some slight performance issues that hold it back, and that’s a shame. Still, Lords of the Fallen (2023) is a great Soulslike that fans of the genre need to play, despite a few flaws with the game.
Lords of the Fallen has a well-crafted world, interesting stories, cool bosses, and plenty of player customization on offer. However, a frustrating dual-world mechanic holds back this RPG from achieving excellence.
An innovative yet familiar Soulslike with a captivating world, marred by performance issues.
Is Lords of the Fallen the first successfully executed RPG on the new gen consoles? Our review...
Lords Of The Fallen is an action RPG set within a medieval fantasy world ruled by a Fallen God where you will fight against the formidable Lords and Generals that command his demonic army.
Soulslike enthusiasts have a new game to master but is Lords of the Fallen worth it? Let's enter the world of the dead and find out.
Here’s a question: is it better to stretch and stumble, or play it safe and succeed? I’m a strong proponent of the former, but I can appreciate taking the well-worn path as well. I thought about this choice as I played — and sometimes struggled —through Lords of the Fallen. While much of it sticks pretty closely to the Soulslike formula, it diverges in some significant ways. Those innovations will help Lords of the Fallen distinguish itself in a crowded genre. If, that is, some of the game’s flaws and issues don’t sour the experience for players before they can be addressed.
Lords of the Fallen does a lot of things right. Its exploration is its strongest point, and jumping from the human and Umbra realms provides unique enemy encounters and secrets. However, while its combat could have been great, it's ultimately marred by poor hitbox detection and a lock-on camera that will get you killed more than it will save you. There is just something about the world that kept me coming back for more. Whether it was the exploration, the great monster and character designs, or the world itself. Lords of the Fallen is a great return to the dark gothic style of these highly difficult titles.
Just like the original that preceded it, Lords of the Fallen is a solid Soulslike game, which relies on a familiar game loop of dying repeatedly, learning from your mistakes along the way, while finding a nice track of enemies to slaughter endlessly as you slowly grind your character’s level up to meet the challenge, or for those more inclined to not cheese things, then memorizing enemy attack patterns as you fight and claw your way to victory. The Umbral mechanic has brought something new to the table, but it’s a shame visits to the other side are limited. Hexworks set a high bar for themselves, and while they didn’t quite reach the heights they were going for, they should be commended for what they have accomplished.
Lords of the Fallen is both a shameless Dark Souls rip off and a solid action/adventure game. With an easier difficulty and smaller scale, this PlayStation 4 game is a good way to ease people into the challenging sub-genre. On the other hand, the story is underdeveloped and the levels designs are too linear. This new City Interactive release is a real mixed bag.
Last week we had our first impressions of Deck 13’s Lords of the Fallen, an obvious homage the punishingly difficult action RPG Dark Souls. In our final review we explore the ups and downs of the game now that we’ve had time to finish it, and while it never really reaches Dark Souls heights, fans of the genre will likely find a lot to love. Read on for the full review.
Lords of the Fallen delivers entertaining hack-and-slash combat centered on combos and spells, but its risk-based reward system seems slightly out of place in a world where its hero so easily achieves great power and defense and makes risk obsolete. It achieves its goal of creating a more accessible Dark Souls-style experience, but unfortunately it goes a step or two too far.
Graphics: 7.2 Gameplay: 7.5 Sound: 7.7 Control: 7.0 Replay Value: 7.0 Overall Rating: 7.2 Online Gameplay: Not Rated Publisher: CI Games Developer: Deck13, ...
Lords of the Fallen has a lot to offer but is largely held back by technical issues throughout, and the further I progressed through the game, the more striking these problems became, escalating from a few dips in framerate to hard crashes and glaring pop-in.
Great visuals, and impressive voice acting but the combat could use way more improvements for Lords of the Fallen to be considered above average soulslike game.
Lords of the Fallen is enough to tide you over until the next Soulslike, and it has some arresting sights, but it lacks a focus of its own.
The new Lords of the Fallen is definitely a better game than the almost decade-old original. More demanding and diverse, it offers a more interesting world. Still, it comes with a few problems.
Lords of the Fallen is one of the better Soulslikes we’ve seen in a long time, but some design choices hold it back from true greatness.
Lords of the Fallen is a solid, if conventional Soulslike, offering imposing adventure while never quite breaking new ground. Though a litany of performance woes currently hinders the experience, expansive realms, gloomy lore, and a bloody, heavy-handed challenge await the more sadistic corners of the game-playing audience.
Lords of the Fallen just about justifies the return of this forgotten franchise by being basically fine. It has a few clever ideas and a whole bunch of very predictable ones, ultimately resulting in a soulslike experience that won't feel particularly new or fresh, but rarely offends or goes too far wrong.
Lords of the Fallen is a successful reboot of a series you never knew needed rebooting. The ability to switch between the realm of the living and dead works as an axis to enhance what is mostly a typical soulslike experience with fantastic art direction. There are flashes of boldness between the familiar. Quality-of-life options such as direct co-op are a great addition, along with the ability to summon AI to aid with bosses. There’s not much wrong with Lords of the Fallen, aside from an erratic camera and restraint in enemy numbers, but there’s not too much great about it.
“Lords of the Fallen plays fast and loose with the established ideas of better games, but the results don't suck.”
Lords of the Fallen serves as a solid entry point to those toeing the waters of the Souls franchise, but simplified systems, a shallow story and forgettable bosses keep this game from dethroning the greats.
With the spawn of the Souls series, gamers around the world have developed a soft spot for controller breaking games with horrendously difficult barriers of entry. Lords of the Fallen is Polish studio CI Games' first attempt at imitating the franchise's success – but does it stand up to its competitors?
Lords of the Fallen is easy to dismiss as a lowly Dark Souls wannabe and in many ways you’d be right to think that. With a setting and combat system that’s lifted directly from that inspiration it adds a few tweaks here and there but without changing the overall formula. The world and characters are forgettable and uninspired without any of that deeper lore and storytelling Dark Souls is known and loved for. But despite those criticisms Lords of the Fallen is still worth a look if you’r...
I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
I’m always a stickler for the underdog games. Those that people are largely naysayers of, quickly dismissing and never giving the game much a second thought. The kind that when I tell people I like said game they say “Really, that game?” Why? Because I like to find the good in media and celebrate their quirks and what they do well. The 2014 Soulslike Lords of the Fallen is one of those rare underdog games. Equally showing good ideas and potential while also having the unfortunate comp...
Whether one has experienced the previous iteration a decade ago or is a newcomer, the Lords of the Fallen reboot has plenty to offer. Unfortunately, this includes the jank with the joy.
You better must choose if it’s worth spending your spare cash because it might not be the game for you and it might be for others.
Lords of the Fallen could have been a great game with several more months in the oven.
When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience. Lords of the Fallen is indeed a Soulslike. And for some, that’s all they need. But be prepared for a challenge to complete the journey, and not in a good way.
I really wanted to like Lords of the Fallen more than I did, as much as it impressed me in parts.
Lords of the Fallen's shameless copy-paste approach to Dark Souls undermines its great level design and the potential evident in some of its boss encounters.
There's no denying that Lords of the Fallen is derivative, but that isn't necessarily a bad thing in this case. The game is unique enough to be attractive to Dark Souls fans without feeling like a ripoff. Its difficulty may seem a little too forgiving for the most experienced Souls players, but it will be plenty challenging for the majority of gamers. Lords is a great gateway game into the punishing action-RPG genre, but is unlikely to win over gamers who already have a bad taste in their mouth from Dark Souls.
Crash-prone code is the real monster in this combat-heavy RPG.
When Lords of the Fallen was announced, I was intrigued. Not many people remember the original title released back in 2014 because it was just another Dark
Lords of the Fallen feels like a passionless soulslike, relying on the same old tricks to make its experience “difficult” all the while failing to lean on its most innovative ideas.
I desperately want to like Lords of the Fallen, but it's the first game all year that's actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you'd assume it skipped a class.
Through this, I continuously found myself wanting to get back into the gameplay more and more, instead of reaching a point of satisfaction and leaving the game alone for a while. Where Dark Souls felt almost like an exercise in masochism, Lords of the Fallen felt akin to a playful waltz with death – being pushed so far only to seize victory from the jaws of defeat and not walk away knowing I would have to do it all again.
I say almost because, even in the face of near-game-ending bugs, my time with Lords of the Fallen wasn’t ruined. It largely succeeds in both imitation and with its strong variations on the formula. Lords of the Fallen is derivative; there’s no doubt about that. But it’s also a surprising show of skill and hopefully a sign of much brighter things to come.
A Soulslike elevated by a magnificent realm-hopping twist, yet chained down by a host of irritating little flaws.