

Rating
For Honor
Enter the chaos of war as a bold Knight, a brutal Viking, or a deadly Samurai. Play the thrilling story campaign or fight in brutal PvP modes, all on new dedicated servers. Enjoy an evolved experience with 18 Heroes, 18 maps, new PvP and ranked modes, thousands of gear items, and more.
Details
- Released
- February 13, 2017
- Developer
- Ubisoft Montreal
- Genres
- Fighting · Action · Hack and slash/Beat 'em up
- Publisher
- Ubisoft Entertainment
- Platforms
- PC · PS4 · Xbox One · PS5 · Xbox Series X|S
How it plays
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For Honor Reviews
Professional reviews from gaming critics
Republished on Wednesday 30th January 2019: We're bringing this review back from the archives following the announcement of February's PlayStation Plus lineup. The original text follows.
For Honor is a visceral and exhilarating melee-based multiplayer experience like no other. Take on the role of the knight, viking, or samurai and face off against other players to the death. Players can customize their characters and learn multiple different moves and combos to eviscerate their foes. Guard against incoming blows and strike back to defeat your enemies.
For Honor sounds like something I’ve been wanting for a very long time indeed – a multiplayer game with melee combat, a variety of warriors taken from across history, and the ability to shunt players off a ledge causing an untimely, frustrating, and hilarious death. It honestly sounds too good to be true – and in some aspects, it is, while in others, it outshines all expectations.
For Honor is an incredibly fun online experience with fast and fun game modes and a fantastic battle system that is simple to use but almost has the depth of a fighting game. Unfortunately, the loot box system for unlocking important items for your characters and connection issues hold For Honor back
The 12 different heroes are divided into 4 classes, Vanguard, Heavy, Assassin, and Hybrid (4 for each faction, 1 of each of the 4 classes). The Vanguard class, has a strong defense and mediocre attack. Heavies fall in with large amounts of damage output and great defense. Assassin’s my personal favorite, are best at getting in quick, taking a few swipes at the enemy and retreating, before going back for more. The Hybrid class, as its name suggest combines the other three classes of each faction, into a hero capable of almost anything. Each one offering numerous attacks and counter attacks. My...
Where a lot of other competitive games use melee combat as a secondary means, For Honor shows a respect and admiration for the art of combat that's as compelling and thrilling as any gunfight in a first-person shooter or battle in a strategy game. For the most part, For Honor is a competitive game with a unique, sharply-honed combat system that's easy enough to pick up, but filled with depth and challenge to truly master. While the game's fairly high skill ceiling and emphasis on micro-transactions might be off-putting to some players, For Honor is an experience that's truly fit for those that...
For Honor's multiplayer is special, but as a whole it's let down by the less good single player, sometimes dodgy matchmaking, and a surfeit of microtransactions. The combat, though, is fantastic — it's gutsy and weighty, and you feel like a badass.
The ingredients for a great game are all there in For Honor, and many of those ingredients are put to good use. However, it is by no means a perfect game, and many of its flaws are fatal. There is an audience for For Honor, but it might be more niche than Ubisoft was expecting.
For Honor takes some risks and creates a new property that I’d love to see more of in the future. Unfortunately, there is this impression that perhaps Ubisoft was not entirely confident in this first outing. The online modes are fun enough, but they can get grindy and their lack of depth begins to show after a time. This when coupled with the lack of dedicated servers leaves For Honor feeling somewhat incomplete, despite some beautiful environments and engaging combat.
I hope so. I hope in six months I’m excited about For Honor again. I hope people will throw this review back at me later and say For Honor just needed a few tweaks to achieve greatness. As it is, this is a game with a disposable single-player campaign, multiplayer matches that crash or disconnect as often as they complete, and a slew of fantastic mechanics that only rise to the surface in a single game mode out of a half-dozen.
For Honor has a premise that speaks to me and engages me instantly. Vikings vs. Knights vs. Samurai in an epic showdown with intense, violent hand-to-hand combat? Where do I sign up? What the game does so well though is not just its clever (if not a little bit silly) concept, but instead the incredibly intricate combat system that is the glue holding the experience together. The campaign only really serves as an appetizer for the main course that is multiplayer, which has more than enough mea...