
Extinction Reviews
Check out Extinction Review Scores from trusted Critics below. With 27 reviews on CriticDB, Extinction has a score of:
Is Extinction the Attack on Titan game fans have been waiting for? It feels like the popular anime and manga franchise was specifically designed to inspire video games – it’s got action, tower defense, and massive bosses with implausibly specific weak spots – and yet we’ve yet to get that definitive AoT game. One or two decent ones, but nothing truly great.
Thanks to a nuanced combat system, Extinction is fun hack ‘n’ slash experience whose poorly executed story and repetitive mission design stops it from being memorable for all the right reasons.
Fighting enormous enemies in games has been a time-honored tradition for the whole span of the medium. There’s just something so satisfying about taking down someone who’s several times bigger than you. It makes you feel like a god, like an actual hero. Extinction looks to capture that same feeling in a huge, shambling way.
Extinction is a sword-slinging, monster-decapitating action game that does a decent job of getting the blood pumping and reflexes twitching. The eye-catching, anime-inspired art will even give you some nice scenery to do it all in. It just never rises to be much more than that, and all the while it’s inviting comparisons to other games that do. Extinction lands in that awkward position where, yeah, it’s usually fun - but you’re not really missing anything incredible by giving it a pass.
Simple, but solid gameplay bogged down by repetitive randomly generated mission
You better have to choose if it’s worth spending your spare cash, because it might not be the game for you and it might be for others.
While not an awful game, this is definitely not something I’m going to be overtly suggesting to my friends. IThe game is made up of a simple kind of fun and not any sort of deep and meaningful systems or mechanics. Topped off with a generic and negligible story, Extinction only manages to keep its head above water due to how fun chopping up ogres can be.
These aren't the Titans you're looking for When I first heard of Iron Galaxy's Extinction, it was back during E3 2017. The company has gathered a bunch of gaming journalists into a room, showed off a rough build of the game and all the while, all I could think of…
Extinction is a good blueprint for a more interesting game. I came in excited to slice up some giants, but after the fifth rote exercise I was kind of over it. There are some flashes of brilliance every now and then but the over-reliance on the core energy meter idea keeps it imprisoned in the depths of repetitive arcade territory.
Extinction takes inspiration from some incredible games in the genre, such as God of War and Devil May Cry -- but sadly, it fails to improve upon any of them.
Extinction's core gameplay loop is alright for what it is, but it doesn't support the rickety structure built on top of it. Boring story beats, repetitive voice clips and randomized missions make me classify this campaign as obsolete.
A sword in the hands of someone with an impressive vertical is all humanity needs to stave off annihilation from an army of 150-foot-tall giants. This ludicrous power fantasy is the driving force behind Iron Galaxy’s Extinction. Scrambling up a giant’s back to lop off its head delivers plenty of excitement at first, but the act loses appeal quickly, exposing an experience that clings too tightly to one note and fails to provide anything meaningful to engage with or explore.
When Extinction presents its large ogre titans, you get an inkling of what could have been. Instead, randomization and procedural generation rule the core gameplay and feel to really liven up what's a generally below average story, combat and world.
A fine idea at its heart, Extinction ultimately falls flat on its arse thanks to a dearth of interesting objectives and gameplay sorely lacking in variety. Chucking in loads of content clearly isn't the answer when you're doing the same damn thing over and over again.
In a best case scenario, Extinction would have you employing Avil’s traversal capabilities to swiftly damage Ravenii, then give enough reasons to move back and deal with smaller foes while saving civilians and filling your execution bar in the progress, thus making use of all of the game’s elements. In practice, it utterly fails to value them properly, and doesn’t flesh them out enough to make engaging with them past the first few missions worthwhile. It’s functional, runs smoothly and has competent voice acting. Past that, when it comes to gameplay it fails to keep things interesting, resulting in far too much tedium and little, if any, fun. Extinction is ultimately an undercooked, mind-numbingly repetitive action game that managed to turn battling giant enemies into one of the drabbest experiences I’ve played through.
Extinction is a fast-paced action game where you'll fight massive ogres and their minions across a sprawling countryside, defending cities and rescuing native villagers torn from their homes.
Developed by Iron Galaxy and published by Maximum Games, Extinction is an action adventure game that sees you assume the role of a warrior named Avil as he
I've played my fair share of bad games; mechanically broken ones, or those that are barely capable of keeping your attention. I've played numerous titles that have cumbersome controls, countless glitches, and stories and voice acting so bad you have to wonder what publisher would want it being assoc
Extinction is a tough sell at its current price point of $60. If you enjoy killing giant monsters, wait for a massive price drop or pick up Attack on Titan 2 instead.
For a studio whose extensive portfolio comprises a mostly supporting role on big AAA projects, the opportunity to work on a project of its own volition must be an exciting one for Iron Galaxy – a chance to flex creative muscles and channel design experience into a single vision.
Extinction is a frustrating mess that has problems that in this day and age shouldn't exist. Camera problems, repetitive missions and frustrating climbing mechanics will have you rage quitting before you get halfway through.
When you’re done with the campaign there are various game-modes to play around in if you want to keep hacking away at Ravenii. The first up is the daily challenge which as you can expect delivers a new challenge to the community every day. As a leaderboard sucker it’s been nice being near the top and look forward to comparing scores with my friends. Extinction is your typical “survive as long as possible” mode where the game will just continue to toss increasingly more difficult waves of enemies at you until you bite it. Finally there’s Skirmish where the game will randomize a seed code that will generate a level for you to play through. I’m looking forward to see if anyone is able to find any particularly bonkers seeds, but considering the game already deals out randomized enemies at you in Extinction mode it makes me question why Skirmish exists.
Extinction is a game that has large ambitions, but fails to be as exciting as it could have been. The Revanii look imposing, but are less threatening than the smaller enemies that accompany them, and with a mixture of lacklustre storytelling, repetitive action and some technical issues, Extinction end up a remarkably average title.
There is an interesting concept here, and much of the execution is fun, but a lack of polish and depth, with no real effort to expand upon the core mechanics, means missions rapidly fall into the trap of feeling repetitive. Extinction is filled with neat ideas, like balancing fighting the Ravenii with the threats to civilians, but never finds a way to make anything other than facing the biggest threat make sense. I can’t help but wonder what experience might be like if more of the levels we...
Extinction had so much potential. The concept of bouncing swiftly from tree to tree, scaling walls with intense speed and using your grappling hook to swing your way into a decapitating blow on a 150 foot ogre trying to destroy a city you’re desperate to protect sounds so good on paper. It sounds like it’s heavily inspired by some source material such as Attack on Titan and Shadow of the Colossus with its focus on taking down such gigantic beasts, but if done properly could have resulted ...
If you are looking for a game that will give you an adrenalin rush by letting you fight a giant ogre, then you may come away satisfied from Extinction. When you are felling a Ravenii in slow motion, things can get real gratifying, you just do have to trudge through a ton of mediocre and repetitive elements to get there. Extinction's story and some repetitiveness do ultimately let the package down as a whole, but I am glad to see Iron Galaxy tried tackle a different idea outside of their comfort zone, even if it didn't pan out entirely.