SW
64
Avg Score

Steven Wong

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Latest Reviews

It's clear that the development team at Firaxis spent a great deal of time putting together a robust ship combat game, and I love seeing my ships evolve as I attach add-ons. But even though the space ship combat is challenging and fun, I don't think it has a lot...

ShackNewsShackNews·March 11, 2015
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Grow Home gets high points for creativity and providing a relaxing, almost meditative, experience. Except, the game is designed around a mechanic that's often more tedious than fun, and uses a robot that's prone to random spasms and collapses. Still, it's a nice distraction from action games. Even though its...

ShackNewsShackNews·February 18, 2015
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The Escapists certainly isn't for everyone, but it's easy to understand the appeal. You need a great deal of patience and a capacity for dealing with mundane tasks along with time management. Players require a certain kind of grit to take on the numerous setbacks, but finally escaping can be an exhilarating experience. Although...

ShackNewsShackNews·February 16, 2015
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All taken together, Phantom Breaker offers a couple hours of mindless, mass-bashing fun. It has some of the same charm as old-school beat'em up arcade games like Turtles in Time, but with an Japanese anime theme. It's fun for a time, but it passes quickly, and it's very easy to...

ShackNewsShackNews·February 11, 2015
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Escape Dead Island disappoints on multiple levels, from its lackluster gameplay, to its awful storytelling. The revelations found in this game are not profound enough to justify the long slog, filled annoying characters and lousy stealth and combat systems. Not to mention the ending is insultingly stupid and lazy. The...

ShackNewsShackNews·December 11, 2014
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Hitting a wall with your pinball skills brings the entire game to a standstill. Earning extra money means replaying old areas until you can afford new items, and buying extra gear and weapons should theoretically help up your game. But apart from the mana reduction items, I didn't really notice...

ShackNewsShackNews·December 5, 2014
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I disliked Assassin's Creed Rogue on almost every level, from its numerous game-breaking bugs, to its terrible free-running, and (worst of all) its ruined assassination system. Not even the plot, which fills in the gap between Black Flag and Assassin's Creed 3 while recounting the fall of the North American Brotherhood,...

ShackNewsShackNews·November 21, 2014
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I loved getting lost in Kyrat, despite its numerous and persistent dangers. There are times when the controls feel a little clumsy during combat, and it can be discouraging when you're attacked by a wandering bear just as you're settling into a sniper position. Although the stealth missions can be...

ShackNewsShackNews·November 18, 2014
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With a huge, breathtaking world, an epic story, and choices that leaves a significant mark on the world around you, Dragon Age: Inquisition embodies everything that makes the series so popular. There are times when the game could feel too big, and that there might be too much to do,...

ShackNewsShackNews·November 11, 2014
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Personally, I don't like having so much left to chance, but I can definitely see the appeal. There's tremendous satisfaction in making it through a floor that you've been stuck on for several playthroughs. Each success is like overcoming the impossible. It's also hard to get bored with a level...

ShackNewsShackNews·October 28, 2014
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A City Sleeps' high difficulty level is bound to limit the game's appeal to hardcore players. Although I wouldn't go so far as to say that the game is unbeatable, but there were times when I felt hopelessly stuck, and it's probably one of the longest "short" games I've ever...

ShackNewsShackNews·October 20, 2014
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Much like a Claptrap, parts of Borderlands: The Pre-Sequel try too hard to be liked. The freezing element, although welcome, doesn't add much to the gameplay. Between the airless environments and the gravity slams, it's usually far easier to shatter masks and wait for enemies to suffocate than it is...

ShackNewsShackNews·October 13, 2014
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