Lucas White
Game industry critic and reviewer
Writing For
Latest Reviews
What the Car? was a nice, little moment of silliness in a packed summer, full of games that have demanded a lot of time and energy. It made my hardened critic's face crack a smile multiple times, even if it had just annoyed me moments before. I’m not ready to...
The bottom line is that Fate/Stay Night is a keystone work in a genre that’s never been more popular on our side of the globe. For decades, it seemed like this historically important (and good as heck by itself anyway) visual novel would never be readily available and professionally localized...
Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to...
Meta progression isn’t a necessary facet of the genre, but when those systems do show up in more obtuse and fumbly ways it can be kind of tiresome to engage with them. I’d rather have something more straightforward, or just focus on the core mechanics entirely. And a game like...
Bakeru
I don’t love Bakeru like I love Mystical Ninja Starring Goemon, and that’s okay. This is very much a vibes game, and Good-Feel in 2024 isn’t Konami in 1998. There’s a lot of nostalgic evocation happening for sure, but it’s more like a collection of smiles and nods in service...
World of Goo 2 is exactly as it presents itself. It’s a lot more World of Goo, with more levels, gameplay mechanics, fancier visuals, and a new/continued storyline. As cute (in a sinister way) as its style looks, this is as hardcore as physics-based puzzlers can get. The game does...
To be perfectly honest, Tomba! isn’t a game for everyone. It’s silly, often feels directionless and random, poorly-explained, and looks a little wonky in that old PS1 game way you love or hate. And the controls can feel fumbly, not just with Tomba’s comically huge jump but with the game...
The new localization alone, despite the very infrequent handful of errors, is worth revisiting Tokyo Xanadu if you have played it already. There are a few performance hitches and the visual fidelity isn’t as clear as on PS4 or PC. But Tokyo Xanadu eX+ on Switch is still easily the...
Looking at The Star Named EOS as a whole, it’s a good time. The lovely visuals and animations are almost worth the price of admission alone, and the story being such a strong element in contrast with its short length seals the deal. It’s an easy recommendation for fans of...
I found a lot to like during my time with Dungeons of Hinterberg, and the drawbacks feel mostly about limitations or how I met the vibe. The whole cozy thing can be hit or miss with me, and I like my combat to have some teeth instead of feeling like...
Anger Foot has a laser-targeted feel to its approach, and I can certainly see a specific group of FPS sickos losing their minds over it. There are tons of challenge, built-in speedrunning, and lots of flashing colors. There’s enough toilet humor to decimate an underfunded transit station bathroom, too. But...
Astor: Blade of the Monolith reflects one of the coolest aspects of video games as a medium with a deep history of iteration. You can take a familiar set of concepts, add new context, and come up with something that stands on its own rather than feeling like a ripoff....
CriticDB tracks 161 Lucas White reviews, averaging 75/100. See the score distribution and their highest & lowest rated games below, or browse every Lucas White score in the Reviews tab.
Lucas White score distribution
- 90–10029
- 80–8958
- 70–7946
- 60–6919
- 50–596
- Below 503

















