Philip Kollar
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Writing For
Latest Reviews
Wherever The Walking Dead Season 2's conclusion heads, I hope Telltale is able to maintain the sense of dreadful agency it has built up in Episode 3. "In Harm's Way" created an unforgettable new villain, but it also managed to make me feel like a villain myself along the way....
Starbound
I'm sure there will come a point — after all the updates, after its full final release, after I've mastered the dangers of Sector X — where I finally feel done with Starbound. Even an infinite game can't pull me in forever. But its slow start aside, this is the...
Mercenary Kings
Mercenary Kings builds on the simplicity of classic run-and-gun shooting gameplay in an elegant way. The game is actually overflowing with content, but it's in the form of tweaks to the formula rather than giant shifts — a new enemy here and there, a gun part that completely changes your...
Dark Souls II
While the upgraded visuals and performance don’t change the core of Dark Souls 2 — this is still the same game it was on console — my latest playthrough on PC has without a doubt been my favorite. If you’ve been patient and have the option to play it on...
Episode 1 pushed to establish its own tone and cast for The Walking Dead Season 2 — perhaps too quickly for its own good. "A House Divided" feels much more like it belongs in the greater story Telltale began with The Walking Dead Season 1. From reminding me how much...
Risk of Rain
These blemishes are annoying, but they’re minor compared to what Risk of Rain has accomplished. It mixes together the challenge, randomness and discovery that make roguelikes so endlessly replayable, but in a form that also feels more welcoming. Even with over 15 hours under my belt, I’ve still got classes...
Powerstar Golf
It’s two steps forward, two steps back — simultaneously a look at the promising future of the next generation of consoles and its likely frustrations. Powerstar Golf made me feel like I was competing with my friends without having to actually coordinate with them and get them into a match....
Need for Speed: Rivals
It’s not the most stable racer, but Need for Speed Rivals puts spectacular ideas to great use
Knack
Knack has too little going on over its 12 hour length. The core concepts are strong - it’s fun to watch Knack grow bigger and smash things. The incredible imagination promised by the dawn of new hardware is on display in Knack. But the moments of payoff come too infrequently...
Rain
Rain pulls strong emotion out of its simple mechanics
Tomb Raider
However, if you missed out last year and need something to play on your shiny new hardware, Tomb Raider is still an excellent action game and — in its new form — a great visual showcase. And while the two releases are otherwise mechanically identical, if pressed, we’d recommend the...










