JT
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Joey Thurmond

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Latest Reviews

Writing is rewarding in its inconsistency. Half of the time, your fingers can fly across the keyboard where your stream of consciousness flows like a river. Nothing can stop you as you ride these waters of inspiration – but there are plenty of moments where you'll get caught on something....

Push SquarePush Square·February 25, 2017
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It's weird to think that since Darksiders was released in 2010, Vigil Games disbanded, THQ went bankrupt, and Nordic Games acquired the franchise. Not only that, but it has even reincorporated under the name THQ Nordic and overseen remasterings of both games. So while ex-Vigil Games employees are scattered around...

Push SquarePush Square·November 26, 2016
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Aragami is a sight for sore eyes if you're a fan of the stealth genre. While we have incredible games integrating its conventions with Dishonored, Assassin's Creed, and even Wolfenstein: The New Order, they treat stealth gameplay as an equal alternative to action rather than the only realistic option. Seasoned...

Push SquarePush Square·October 4, 2016
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Telltale Games' portfolio may be deep these days, but it's the company's exemplary contributions to The Walking Dead universe that will forever earn top billing. Alongside millions of others, we love the crushingly hard choices and branching character development that's unfolded over two seasons thus far.

Push SquarePush Square·February 26, 2016
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To start on a personal anecdote, this particular editor had the pleasure of playing Trine 2: Complete Story for his first review at Push Square two years ago, and much to our surprise, we were delighted that it was a magical indie title that boasted some of the greatest visuals...

Push SquarePush Square·January 6, 2016
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It's almost been three years since Dishonored snuck onto the PlayStation 3, and when we donned the daunting mask of Corvo Attano back then to creep through Dunwall without so much as killing a soul or making a sound, we still regard Arkane Studios' runaway success with much-deserved admiration. Whether...

Push SquarePush Square·September 9, 2015
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Back to Bed has a development story behind it that you can't help but admire. Like Octodad: Dadliest Catch, it was conceived as a student project that went from garnering accolades from a university to winning indie game competitions and finding its home on the PlayStation Network for the world...

Push SquarePush Square·August 25, 2015
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If you were to take Geometry Wars and TxK and produce a hybrid of them, you would most certainly end up with We Are Doomed. This twin-stick arcade shooter is another classic example of the 'easy to learn, hard to master' gameplay philosophy, and it's accompanied by explosive graphics, techno...

Push SquarePush Square·April 22, 2015
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It’s natural to be sceptical about licensed video games, and everyone has the right to feel this way about them, especially when a blockbuster-sized one comes around with a burden of expectations and hype to live up to, despite having a broad ancestry of mediocre releases. Of course, we’re referring...

Push SquarePush Square·October 6, 2014
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Tower defence is more of a niche genre for a particular subset of gamers. The slow pace and constant, strategic management of resources that characterises the games may sound like either a fun time or a monotonous drag to you, but something like Anomaly 2 is, er, an anomaly. Have...

Push SquarePush Square·October 5, 2014
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Without a doubt, Mind Zero appears to be a genuinely high quality JRPG. It has an enticingly sleek art direction, an atypical twist on its familiar gameplay, a diverse cast of characters, and a promising story premise, so we were naturally impressed by the brainpower that must have gone into...

Push SquarePush Square·June 20, 2014
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Conception II: Children of the Seven Stars is one of the strangest games that you’ll ever play. Its premise – which, in essence, revolves around mating – provides an odd starting point, but get past this and you’ll find a surprisingly enjoyable excursion that’s only really let down by repetition...

Push SquarePush Square·April 15, 2014
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