

Rating
Dead Cells
Dead Cells is a rogue-lite, metroidvania inspired, action-platformer. You'll explore a sprawling, ever-changing castle... assuming you’re able to fight your way past its keepers in 2D souls-lite combat. No checkpoints. Kill, die, learn, repeat.
Details
- Released
- August 6, 2018
- Developer
- Motion Twin, Evil Empire
- Publisher
- Playdigious, Motion Twin
How it plays
Time to beat · 6 player times (IGDB)
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Dead Cells Reviews
Professional reviews from gaming critics
When a title gets a grand number, it’s a video-game worth spending your whole life in.
Dead Cells is rewarding in its flexibility in a way few games are. Each easily digestible run through its beautifully detailed and shifting levels instills a feeling of discovery and familiarity. It goads you to push the limits of your ability, and mercilessly crushes you when you get too comfortable. There are layers of strategy and tactics buried not only in the immediate choices you make, but in the grander metagame each run builds toward. Dead Cells is a triumphant union of instinct, forethought, fun, and failure.
Dead Cells is a roguelike, Castlevania-inspired action/platformer, allowing you to explore a sprawling, ever-changing castle… assuming you're able to fight your way past its keepers.
For some strange reason, June, July and August of 2018 have been an indie Metroidvania release bonanza. With games such as Chasm, Guacamelee 2 and the first
Without satisfying combat, traversal, and upgrade systems, roguelike games will struggle to keep players coming back for countless more runs. Essentially starting the game again each time, trying to improve as you go, will only be frustrating if there isn’t more to enjoy beyond the general premise. Motion Twin’s game, Dead Cells, has just left early access, and it combines a great mix of roguelike and Metroidvania ideas with gameplay that is among the best the genres have ever seen.
Dead Cells sets an example for the rest of the industry as far as Metroidvanias are concerned. If Dead Cells sounds even remotely interesting to you, pick it up and give it a go.
Dead Cells is, at times, constrained by the genres it so heavily draws from, but its vibrant pixel art, furious combat, and rigorous execution make for a winning formula all its own.
One of the best made Metroidvanias of recent years, but despite all the clever inspiration taken from other games it’s a shame it doesn’t have more unique ideas of its own.
Dead Cells is such an easy game to recommend. It’s a game that oozes charm out of every pore. A game that is challenging but does a good job of easing you in. And a game that is simply a joy to play because of its fluidity and the range of combat options available. Some might find it a bit repetitive if they die too often, but after a short break they’ll be back for more. Smashing multiple genres together with expertise, developer Motion Twin has created something rather special with Dead Cells. It only falls short of being truly great because of its awkward difficulty spikes.
Rogue-like, Souls-like, you'll likeWhat do you get when you sample Dark Souls' deadly combat, Rogue Legacy's rogue-like mechanics, and Metroid's sprawling 2D [...]
Overall, the content within the DLC pack is phenomenal and well worth its price tag. The only issue is you may not always feel as if you’re getting your money’s worth because you have to grind through some obtuse progression to play with what you purchased.
From a visual standpoint, Dead Cells was a game that I had been intrigued by for a fairly long time. Dead Cells is a game that needs to be on people's radar, a game that truly needs to be celebrated. Dead Cells is one of the best games I've played in 2018 and a strong contender for my Game