

Rating
The Falconeer
The Falconeer is an open-world air combat game, featuring frenetic aerial dogfights and deep exploration of the mysterious open-world of The Great Ursee. Generations of poisonous decisions and treason swirl in the deep, as factions clash in a fight to preserve the past or flee its terrible consequences.
Details
- Released
- November 10, 2020
- Developer
- Tomas Sala
- Genres
- Shooter · Action · Role-playing (RPG) · Simulator · Adventure · Indie · Open world
- Publisher
- Wired Productions
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The Falconeer Reviews
Professional reviews from gaming critics
The Falconeer sets players in a gorgeous setting with a storyline that keeps you entertained and intrigued, but falls short on both the amount to do and in keeping the gameplay as interesting as the story.
The Falconer is one of the launch titles for the Xbox Series X (XSX) console and gamers have been eager to see how it plays on this next-gen machine. While
The Falconeer is an ocean-world fantasy aerial combat RPG that combines classic dog fighting mechanics and acrobatic twists and turns with an awe-inspiring open environment and bestiary of fantastic enemies in land, sea, and air.
On balance, it’s not a world-beater, and you probably won’t be passing up Cyberpunk 2020 or any of the other massive must-play holiday titles for it. But it is interesting and if you, like me, are a moving antique that remembers many vague impressions of games you played for two or three days and never found again, it will make you feel like that. It’s probably not as good as you remember, but what is?
That being said, considering that The Falconeer was developed by a single person makes it a far more impressive effort. And despite its pitfalls, it’s a solid entry in the combat flight simulator genre that’s more than worth checking out.
Bumpy design turbulence blunts The Falconeer's ambition.Whether this is more a criticism against the Xbox Series X|S list of new games or a praise [...]
The Falconeer may not nail the “perch” as well as one may hope but this unique air combat game offers enough unique combat and flying mechanics to make it worthwhile despite its story and mission variety issues.
Far more than the combat—whose charm ebbs away on a tide of repetition after the first few hours—the draw of The Falconeer is its suggestion that, while we may be shaped by our stories, they don’t pin us down, that the mere act of living is to take flight from the past.
There’s something fascinating about video game solo projects. From Cave Story, to Stardew Valley, to the grandaddy of them all, Tetris, there have been a plenty of great video games primarily developed by just a single person. That said, for every great success, dozens of mediocre solo projects have simply been forgotten to the sands of time. Enter The Falconeer, a high-flying adventure from Tomas Sala, previously best-known for the fan-favorite Skyrim mod, Moonpath to Elsweyr.
We want to emphasize that 5 will always be the “average” number, not 7. So by far, it’s 50% great and it’s also 50% bad.
A generic fantasy setting, confusing story and boring gameplay means The Falconeer fails to impress.
Falcons are an important part of my culture and heritage. They represent the finesse and grace that is often associated with the sport falconry. The Falconeer has these majestic creatures front and center, albeit enlarged dramatically. Although the game’s presentation matches the grace of a falcon, below the surface it...