

Rating
Tacoma
Tacoma is a sci-fi narrative adventure set aboard a high-tech space station in the year 2088. Explore every detail of how the station's crew lived and worked, finding the clues that add up to a gripping story of trust, fear, and resolve in the face of disaster.
Details
- Released
- August 2, 2017
- Developer
- Fullbright
- Publisher
- Fullbright
How it plays
Time to beat · 4 player times (IGDB)
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Tacoma Reviews
Professional reviews from gaming critics
Tacoma is an experience that demands a lot of emotion out of its players. How well does it transition from PC to PS4? Learn more in our Tacoma PS4 review.
Fullbright captured lightning in a bottle with Gone Home, and I began Tacoma wondering whether they could hold onto it, as rare as that is. Thankfully, they did. The core mechanics are simple, yet they make sense within the game’s world. Most importantly, they do not over-complicate matters. It allowed us to take in another magnificent Fullbright narrative.
Tacoma is not your standard first person shooter but one that is nonetheless as engaging as you explore a mystery on board the abandoned Lunar Transfer
When you boil it down to its core components, Tacoma is very much a similar game to Gone Home – not because they’re both immersive narrative games, but rather their crux lies in empathy through voyeurism over everything else. Tacoma gives the player space to get to know its characters, and really know them deeply, which is why its moments of melodrama become so much more compelling than anything else we’ve seen in the gaming medium. It is indeed short, I will concede that, and it is not open even by walking simulator standards, but what Fullbright has delivered is rich, affecting storyte…
Tacoma's three-hour span was a delightful experience, and I can see myself booting it up once or twice more to comb through the space station. And while this game cements Fullbright as a leading voice in the storytelling, first-person-experience genre, it showcases that both the genre itself and the sophomore developer still has some growing to do before we see masterpieces. For all those who can settle for less-than-perfect, Tacoma is a sci-fi tale worth playing.
Tacoma has a heart all its own, exploring a myriad of themes and advocating for the human condition, but the branches that sprout from the tree rarely bear fruit. Still, the growth is wonderful, even without that sweet taste you so long for.
Fullbright explore human relationships while under corporate ownership. Investigate Tacoma through a recording gameplay device which invites exploration..... with very little else involved. Excellent voice acting enhances your audible avatars; however, your connection to the cast will determine whether this is a worthwhile journey, which will naturally be subjective.
Severe technical problems aside, anyone that's a fan of "walking simulators" will likely enjoy Tacoma, but it won't win over critics of the genre. The game's technical problems on Xbox One are a real shame, especially since the game is console exclusive to Xbox One, but those looking to look past these issues will be treated to an engrossing and surprising story aboard the Tacoma space station.
Tacoma lays the foundation for a truly great story, but a short length and some unexplored ideas leave it feeling lacking. I loved the characters I met over the course of the story and there are some standouts. ODIN, voiced by Justice League Unlimited alum Carl Lumbly, is particularly a treat. But by the end, I was hoping for just a little more from them, as well as more from the whole concept as a whole.
Tacoma tries to tell a tale in a unique way, but does not quite achieve its vision. The disconnect between the player and the characters, along with the short length, make it a hard sell for fans of walking simulators.
Fullbright’s followup to 2013’s Gone Home is similarly focused on narrative, but it presents it in an innovative way that thinks outside the audio-log and written-note box. This novel approach to narration has players see holographic re-enactments of events in 3D space, a leap above hearing audio log entries or reading journals. Despite this unique take on narrative, Tacoma is mostly uninteresting. It has a simple structure to explore and a routine storyline. There are some interesting twists at the end but these do not make the game more rewarding.