

Rating
Thief
There is a rising tide of fear in The City. Hatred saturates every stone and whilst the rich prosper, the less fortunate face misery and repression. Ravaged with sickness and famine, they wait for something to change. Into this shadowy world steps Garrett, THE master thief in Thief, a reinvention of a franchise that helped define an entire genre of...
Details
- Released
- February 25, 2014
- Developer
- Eidos Montréal
- Publisher
- Square Enix, Eidos Montréal, Feral Interactive
How it plays
Time to beat · 10 player times (IGDB)
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Thief Reviews
Professional reviews from gaming critics
Best when played stealthily, Thief is an excellent stealth title and a welcome addition to your next-gen library.
Thief is a reinvention of a classic franchise that allows players to take on the role of Garrett, THE master thief. When the city that created and defines him is threatened, Garrett must step from the shadows and uncover the truth before his world is torn apart forever.
Graphics: 8.0 Gameplay: 6.7 Sound: 7.3 Control: 6.9 Replay Value: 6.5 Overall Rating: 7.0 Online Gameplay: Not Rated Publisher: Square Enix Developer: Eidos ...
Thief is far from the grand return to the franchise fan were hoping for, but the stealthy heart of Thief: The Dark Project is still there. The majority of fans might not be completely happy with it, but a new audience will undoubtedly get a good taste of the classic franchise. You can't help but praise Eidos for the work they have done with the stealth systems and lighting as on the trusty Xbox 360 it looks good, but you always feel there could be more. So, if you can look past the weak story, dull characters and repetitive hub map to just loot everything in sight on a custom difficulty, then ...
Thief effectively retains the series’ focus on stealth and compelling atmosphere, I just wish it had retained the quality. The legacy of Looking Glass Studios looms over the video game industry. The System Shock franchise evolved into [...]
Thief does many things right. The gameplay is great for the most part, Garrett is his same wonderful self, it looks wonderful, the AI often works well, and the range of customization options is amazing. Missions are enjoyable with a couple of real stand-out superb ones, the six proper side-missions are all fun, and Basso has over 20 mini-missions (that can be quite puzzling) to make traversing the City hub more interesting and makes the total playing time a decent 15-20 hours. Unfortunately t...
The save feature is irrelevant, hiding in cupboards is almost unnecessary, so finding that feature was very difficult. The peek feature is useless, if you stay in the dark they can’t see you, so there is no need to peek around the corners. You can blow out candles and hit fire with water arrows to create more darkness, or you can find a better path that is already dark.