

Rating
Trek to Yomi
As a vow to his dying Master, the young swordsman Hiroki is sworn to protect his town and the people he loves against all threats. Faced with tragedy and bound to duty, the lone samurai must voyage beyond life and death to confront himself and decide his path forward.
Details
- Released
- May 5, 2022
- Developer
- Leonard Menchiari
- Genres
- Action · Hack and slash/Beat 'em up · Adventure · Indie
- Publisher
- Devolver Digital
How it plays
Time to beat · 3 player times (IGDB)
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Trek to Yomi Reviews
Professional reviews from gaming critics
Trek to Yomi is entirely greyscale. Ominous music plays over a gorgeously designed village shrouded in mist. The written options are accompanied by Japanese tra
As an homage to Akira Kurosawa’s contributions to Japanese cinema, Trek to Yomi is an unparalleled adventure to the shores of hell and back that meticulously encapsulates and delivers an experience through his lens. It’s when you look behind its eyes that you discover the game’s soul is missing in a disappointing case where a wellspring of style and authenticity is anchored by a sad lack of substance.
Inspired by the works of Akira Kurosawa, Trek to Yomi aims to bring a cinematic edge to the action game genre. This game tells the tale of a samurai who must come to face his responsibilities, but not without slashing through hordes of enemies along the way.
Not that this is something that has to be endured. The underworld may be outglowed by the freaky fogs above, but so what?
We tell you, it’s a good game! It’s not average! It might have some problems here and there, but you have to admit it is a “Good” game.
For fans of Japanese cinema, this game is a must play. For everyone else, while you’re sure to be wowed by the visuals you’ll probably find the gameplay a little too light and repetitive to hold your attention for very long.
Trek to Yomi is a love letter to classic Japanese cinema. Fans of the genre will be fully immersed and giddy about being able to experience something like this, and it is something to behold visually even for those who don’t come with prior knowledge. Unfortunately, those visuals are best experienced on systems other than the Nintendo Switch, which only makes the monotonous gameplay more evident. Incredible storytelling, though cliché, boosts Trek to Yomi towards something worth experiencing, especially when the game can be beaten in an afternoon.
Trek to Yomi is a game that really does evoke the style of Kurosawa films, with a good story and good characters. However, it is let down by a combat system that can feel clunky and unresponsive against enemies that are a little too straightforward to defeat. If you enjoy sidescrollers and samurai then it may be worth spending the few hours it takes to play through it.
This wouldn’t be as much of an issue if combat didn’t make up about 75% or more of the gameplay. There are some puzzle elements that show up midway but they aren’t very deep and aren’t all that often. There’s no platforming to speak of so the vast majority of the game is running across the screen (or up and down depending on the camera angle), fighting mostly the same enemies with the same sluggish combat and some puzzles. After a few hours it just became unending and the only thing pulling me through was the visuals. There are collectables to find by going off the critical path but without a ...
In the end, I’m disappointed, but I kind of want to recommend it anyway because it’s so stylish and really shows what an artistic vision and style can be. Sure, it’s cribbed from Kurosawa, but one of the biggest and most popular franchises in film history is, too. This is like a film you watch because the director does interesting things visually. But it’s a game that’s kind of annoying to play and not that interesting as a game. Everything BUT the part you play is great. Fortunately, I don’t have to go to GDC to defend my artistic ideas anymore. Take THAT, game developers!