
Transistor Reviews
Check out Transistor Review Scores from trusted Critics below. With 20 reviews on CriticDB, Transistor has a score of:
There’s a certain master stroke of genius to Transistor. It’s in the way that the city is elaborately dappled to life with dark colours at the onset, yet fades away into a white emptiness. It’s an almost Shakespearean-styled tragedy that slowly conjures up catharsis out of the hearts and emotions of its players, and collides with an intertwining of Ayn Rand’s ideas around objectivism. Many call Supergiant Games a video game developer, but not me. I call it an artist and Transistor is its work of art. It starts with a oil painting still, filled with beauty, intrigue and mystery. What wo…
Does Transistor, the newest game from Supergiant Games, live up to the hype? Here is our review!
If you can believe it, Transistor surpasses the quality of Bastion in nearly every respect, making it a near perfect game. Easily the best game of the year so far.
But it’s so damn short. Red’s epic lasts just a few hours. New Game + promises to carry over my progress and beef up the Process accordingly, and the Sandbox still hides challenges, so there’s replayability here. Still, I want more time with Red and her endearing sword. Transistor is too good to end so soon.
Transistor is one of my favorite games of the past year, easy. Without being weird and unrecognizable as a video game, Transistor turns many video game tropes on their heads—subtley. It also features an excellently written and likable narrator, a fully realized and meaningfully motivated female protagonist, a twist on the tired old tech tree of yore, a soundtrack that's integral to the storytelling fabric of the game, and a complex enemy composed of cowards, contemporaries, and anything-but-bloodthirsty rivals. There's not a note, pixel, or line of dialog out of place.
Supergiant’s successor to Bastion blends smart action RPG gameplay, a gorgeous atmosphere, and a touching narrative.
Transistor’s the kind of game that made me immediately jump back in to take on New Game Plus. I wanted to continue exploring the excellent combat in new, more challenging scenarios. I wanted to double back on the areas that I’d missed the first time through, and try to fill in the gaps of the fantastic story. But most of all, I wasn’t ready to leave Red or her world behind
Following on from Bastion, I doubt many would have begrudged Supergiant from heading down the same path again. While Transistor does hold certain similarities, such as having the constant presence of a voice and the general underpinnings of the action RPG gameplay, the Turn() planning phase completely transforms the manner in which you will tackle a fight, making it a far more considered and tactical experience.
Not everything needs an explanation. I imagine some variation of that idea was in the heads of the team at Supergiant Games as Transistor took shape. From its surreal setting and enigmatic characters, to its surprising upgrade system and combat, Transistor is a game that is happy to let you discover its charms over time. For players willing to accept a slightly more opaque experience than many games, Transistor offers an escape into a strange and enchanting world.
Graphics: 8.5 Gameplay: 8.9 Sound: 9.0 Control: 8.8 Replay Value: 8.0 Overall Rating: 8.7 Online Gameplay: Not Rated Publisher: Supergiant Games Developer: ...
Transistor, the visually and aurally arresting follow up to Supergiant Games’ Bastion, is a perfect example of what an indie developer can do when not beholden to the whims of chairmen and stockholders. Transistor is a gorgeous, witty, emotionally resonant, and has one of the most unique and enticing combat systems we’ve played in years. Read on for our full review, and see why it trumps its predecessor in many ways.
Dan takes a look at Supergiant Games latest and greatest: Transistor.Having made the mightily successful indie game Bastion, Supergiant Games were always going to have a hard time [...]
Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a futuristic city.
While there doesn't seem to be anything new to draw players in, Transistor has always had a goal of replayability to begin with. Owning it on a Switch lets you play it both at home and on the go, rather than needing two versions of the game to do so. Performance was great on both, and I spent a large amount of time playing through without even realizing it. The game also does not have a Switch markup as many others do, so this is definitely worth a pick up if you haven't already got yourse...
Supergiant's vision this time around is less clear - but in this case, that seems to be a sign that the studio has increased its ambition, and is indeed pursuing a story that is more confident in its abstract and ethereal story. In a way, it's as if the poignancy of Bastion's last hour has been spread evenly across Transistor from beginning to end.
While the combat system itself is the real star of Transistor, Red's journey through Cloudbank is definitely one worth taking.
Transistor begins with a woman, a dead body, a talking sword, and a dying city. Red is a singer with no voice, trapped in a sprawling digital metropolis being erased by white robot programs called the Process. Byte by byte, block by block, Cloudbank is becoming nothingness in the shape of a city. But Red has the Transistor, the mysterious sword she pulled out of the dead body at her feet.
With Transistor, Supergiant Games created a beautiful, unique and enjoyable world. Unfortunately, the game is so focused that you're not offered the opportunity to really explore or experience this world. I can't help but feel Cloudbank has more mysteries to experience and villains to combat, and that Transistor was only the beginning of something larger than this single game.
Before playing I didn’t expect to be fully enraptured by Transistor, thinking the spectre of Bastion would haunt the experience too much. But neither did I expect Transistor to take that formula and evolve it into something so sublime and handcrafted that tears would roll down my cheek as the credits rolled. From its combat mechanics and customisation, to the narrative and the visually orgasmic art-style, this is an experience to be savoured, to lock yourself away in the confines of your ga...