

Rating
Torchlight II
Torchlight II features randomly generated dungeons and numerous types of monsters to fight for loot. Torchlight II is an action RPG as its predecessor, but features overland areas with multiple hub towns, and a longer campaign. Players are able to customize character appearance with choice of sex, face, hair style and hair color. Additionally, seve...
Details
- Released
- September 20, 2012
- Developer
- Runic Games
- Genres
- Action · Role-playing (RPG) · Hack and slash/Beat 'em up · Adventure · Indie
- Publisher
- Beijing Perfect World, Runic Games
How it plays
Time to beat · 7 player times (IGDB)
Up to 6 players
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Torchlight II Reviews
Professional reviews from gaming critics
Torchlight II on the Nintendo Switch is not just a re-release of an established game, but it takes full advantage of this transformer-like platform. Its ability to utilize all the Switch’s hardware to make the game more appealing was achieved, without cutting corners or gameplay experience. Offering hours and hours of single or multiplayer monster demolishing gameplay, Torchlight II is everything it was when it first debuted, and more. Torchlight II will release on September 3rd, 2019 on the Nintendo Switch, Xbox One, and PlayStation 4.
When Diablo III hit consoles in the fall of 2013, I knew it was going to be excellent. I was SURE of it. But how could I be so sure that the dungeon crawler would translate well to console? Easy! Someone else had done it first. People seem to forget that two-and-a-half years prior to Blizzard’s living room invasion, the original Torchlight launched as an Xbox 360 exclusive and it was staggeringly good. I’d gone into the Torchlight review (yes, I have been doing this for a long time…) with muted expectations, wondering if Runic Games would be able to translate their stellar PC experience for us...
Where it does excel and differentiate itself is in its colorful environments, heavily contrasting with other similar titles that tend to go for a much darker dungeon crawler approach. Fans of the genre will love what it does with every aspect at every turn, and even if you’re not big on ARPGs this game would be a great chance to start and see what it’s all about.
Torchlight II is up there with the best examples of the genre, but Runic Games makes very little attempt to advance the genre beyond what we were already comfortable with a decade ago.
With all-new character classes, an expansive overworld, new quests, monsters, and lots of new dungeons, Torchlight II finally lets you play with your friends in the world of Torchlight with an expansive co-op multiplayer experience.
Torchlight II is an RPG and yet another game from Panic Button to receive the porting treatment to Nintendo Switch. It plays from an isometric camera-perspectiv
Torchlight II is a cleverly designed game which is decidedly good at what it does – even if it is following a fundamentally flawed design philosophy. Its gameplay is compulsive and honestly a little bit vapid: the incessant grind and push forward is neither intellectually stimulating nor conducive to big, memorable moments. My time through Torchlight II is really just a blur of primary colours and explosions of gibs. If that’s what you need, and you’re able to look past the very deliberate shortcomings, then this will be a game that you will find hard to put down.
If you’ve read a few of my reviews over the years, you might already know that I really like Torchlight 2. I’ve brought it up a few times in comparison to
After 7 years, Torchlight II finally makes its way to consoles.After 7 years, Torchlight II - an action-RPG dungeon crawler from the developers at Runic Games, ported by Panic [...]
I wish I had more to say about Torchlight II, because it is a solid dungeon-crawling RPG that features a quality Switch port with some flexible and smart functionality and UI tweaks for the console in both docked and handheld forms. It just doesn’t go above and beyond, feeling more generic overall. This is a Diablo-like game that feels a whole lot like Diablo, but doesn’t carve out enough of an identity on its own to leave a lasting impression. Still, the only games of this genre that do the raw gameplay better are the ones that snuck their way into this review as a modifier to explain the…
This slow progress to explore new heroes and their skill trees is further compounded by the lack of a total respec option. Players can earn single respec points to undo a single spent skill point. This is a baffling design choice. By the end of my 30-odd hour playthrough, I had amassed 16 of these “Respectacles” but had nearly 60 skill points already assigned. I have no way of fully recreating my build unless I grind out bosses for a chance at a respec point or spend another 20-odd hours playing a new character.
Back in 2009, developer Runic Games gave the dungeon crawler a spark of new life in the form of Torchlight -- A colourful action-RPG, both fun and satisfying to play. It was a finely tuned example of the genre, no doubt because of a creative team that consisted of ex-Diablo 2 devs. A sequel came in 2012, directly contending with the might of Diablo 3. It’s a testament to the series' appeal that it managed to hold its own against the ruler of the dungeon crawling roost.