

Rating
River City Girls Zero
River City Girls Zero lets you experience the first time that Misako and Kyoko teamed up with Kunio and Riki to take to the streets in hard-hitting, curb-stomping action. While the graphics, music, and gameplay all remain true to the classic 16-bit Super Famicom release, this version marks the first time the 1994 game will be localized for the West...
Details
- Released
- February 14, 2022
- Developer
- WayForward
- Genres
- Fighting · Action · Hack and slash/Beat 'em up · Adventure · Arcade
- Publisher
- WayForward, Arc System Works
How it plays
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River City Girls Zero Reviews
Professional reviews from gaming critics
River City Girls Zero lets players experience the first time that Misako and Kyoko teamed up with Kunio and Riki to take to the streets in hard-hitting, curb-stomping action.
You've heard of River City Ransom, River City Tokyo Rumble, River City Girls... the list goes on and on. Now you have the chance to go back to one of the earlie
WayForward take us back with River City Girls Zero, offering up a piece of history as a new block in their own franchise.
Kunio-kun fans have been blessed recently with many ports and sequels to the classic beat 'em up franchise and here's yet another one.
Released back in 2019, River City Girls was a much needed breath of fresh air for the Kunio-kun/ River City Ransom franchise, being a looser, more complex, yet more accessible entry in a franchise known for being story-heavy, slow-paced and very limited in terms of combat options. The announcement of a prequel of sorts, River City Girls Zero, was met with a ton of anticipation from everyone, yours truly included, but sadly, I should have read the fine print with this one. River City Girls Zer...
Released at a budget price, River City Girls Zero will undoubtedly find an audience. And retro fans are likely to lap it up, savouring its old-fashioned gameplay. Those who have spent the last few years playing fantastic modern beat ’em ups such as River City Girls and Streets of Rage 4, however, should probably view this as a curio and nothing more. It’s nice that it’s finally available in the west, but its gameplay is definitely showing its age.
And then, and this is truly the best part of RCGZ, you unlock the ability to play the Intro, Outro, and End Credit sequences from the main menu. You can also flip through scanned pages of the original game’s Japanese instruction booklet if that’s your bag. I haven’t played too many games where the bread is the best part of the sandwich, but here we are.
It’s a good base game to build a series out of but I just wish they would have done something about the actual fighting controls during the port.