

Rating
Morsels
Morsels is a fast-paced creature collecting roguelite with a rotating roster of characters to switch between at will. Overcome a clique of killer cats as you fight your way out of the sewers in this unique, action-packed journey.
Details
- Released
- November 18, 2025
- Developer
- Furcula
- Publisher
- Annapurna Interactive
- Platforms
- PC · Switch · PS5 · Xbox Series X|S
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Morsels Reviews
Professional reviews from gaming critics
Morsels is a challenging roguelite in which you fight your way through action-packed levels with three unique creatures. Read our review to see if this is a recipe for a...
Morsels is a charming rouglite with addicting gameplay, fantastic music and fun creatures to find and control. Unfortunately, some issues began to compile and it led me from fully appreciating the full picture.
Morsels is a colourful yet gritty title where you play as a mouse trying to take down a league of evil cats. It doesn’t hold your hand, making it a fairly challenging experience.
Morsels is one of those roguelike action games that feels impenetrable at first, but once you start learning its obscure language, it becomes more and more rewarding.
While not quite the replacement for The Binding of Isaac I wanted, Morsels has a lot of depth and plenty of challenge for those seeking it.
Control various monsters in this indie title that suffers from being too confusing and punishing.
Morsels provides a ton of moments of surprise and delight through its chaotic art style and surprisingly weird mini-games, but an uneven difficulty and overly obtuse items leave a bad aftertaste. While the selection of Morsels you can wield contains some incredibly fun options, there are just as many misses, and far fewer than I initially expected.
I’m happy to give any roguelike or lite a try to see if it hooks me, and after successfully completing my first run, I knew that my stomach was already full of Morsels. If you enjoy its gross, purposefully ugly style and love everything run-based, you’ll probably get a kick out of Morsels. In such an oversaturated genre, there are plenty more appetizing offers to satiate your hunger.
Morsels is an ambitious indie roguelite that just doesn’t deliver. The game shines with a distinctive aesthetic identity, but between shockingly unclear mechanics, poor game balance, and unsatisfying moment-by-moment gameplay, it otherwise has little to offer.
But those frustrations cannot be neglected either—misfired attacks, room entries stacked with unavoidable hits, traversal inconsistencies, and the ever-present blur that muddies an otherwise intriguing world. The game’s charm isn’t enough to erase all of it, though it does soften the blow. As a small, stubborn roguelike with ideas bigger than its own coherence, Morsels leaves a vivid impression even when it leaves you exhausted. It’s memorable, occasionally maddening, and unmistakably itself.
You could probably reduce Morsels to the status of a well-made genre piece, a reverse Spelunky with a streak of Noita, but there's a pervasive uncertainty - I'm still not sure what those Goyalike children are for, after seven hours of play - and the sturdiness of the rogueliking isn't what makes this compelling. What makes it compelling is the story it tells about the roguelike, about generators and their supporting databases, here reinvented as treacherously fermenting landfill. This is the ...