

Rating
Little Nightmares II
Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. With Six, the girl in a yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower and save Six from her terrible fate; but their journ...
Details
- Released
- February 10, 2021
- Developer
- Tarsier Studios
- Publisher
- Bandai Namco Entertainment
How it plays
Time to beat · 8 player times (IGDB)
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Little Nightmares II Reviews
Professional reviews from gaming critics
Little Nightmares II is a must-play for any fans of indie sensations Limbo and Inside. If you've yet to play the first game, it's not necessary, per se, but is wholly recommended. Having played the first game, one can appreciate how much Little Nightmares II builds upon its predecessor. It's gloomy, gruesome, ghastly, but downright intoxicating.
Little Nightmares 3 successfully preserves the franchise's haunting atmosphere and wordless, mysterious storytelling under new development, making for a compelling new entry.
Little Nightmares II successfully creates a series of titles that pair up splendidly. Through masterful environmental storytelling and world-building, Tarsier Studios steps up to the likes of Limbo and Inside to invoke a creepy, horror experience that will force its way into your memories. Even with some frustrating sequences and some perspective clunkiness, Little Nightmares II gets a helping hand with all the other ways it exemplifies the genre.
I'm proud to say Little Nightmares II is the first game I've completed this year. While this is a result of a terrible schedule and a slew of unforeseen
Little Nightmares 3 is more of the same, but there’s still plenty of heart and some stunning visuals that keeps you wanting to see what comes next.
I was incredibly excited to get stuck into Little Nightmares 3. While I was saddened it wasn’t made by the devs of the first two games, Tarsier Studios, I was pleased that it was made by one of my favorite horror studios, Supermassive Games. The fact that, for the first time ever, this franchise was seeing multiplayer felt like a big deal to me. Before playing Little Nightmares 3, I always craved the feeling of a co-op adventure, especially in the second instalment. However, playing this ne...
Little Nightmares 3 features little innovation, few scares, and limited appeal if you’ve already played the previous two games, unless you’re dead keen to experience the series’ signature brand of stop-start stealth with a friend in tow.
Tarsier Studios may have been acquired by Embracer Group, but Little Nightmares lives on at Bandai Namco, now under the care of Dark Pictures‘ Supermassive Games. Though the masters of narrative horror nail the look and feel of the franchise, it itself may be a little long in the tooth, and poorly conceived.
Little Nightmares 3 doesn’t quite reach the legacy that Tarsier left behind, but it is an atmospheric and emotionally resonant addition to the series, even if it stumbles in pacing and replay value. It’s a game that feels big in scope but small in content —a nightmarish dream that ends too soon.
Scores are obviously anathema to what we do at RPS, although I'm not so strong a person that I can avoid pointing out that if someone were to show me a picture of original series protagonist Six right now, I'd nod sagely and say "indeed". Again, there's a couple of really inspired scenes and more than a couple of arresting sights here, good enough to drag me from 'meh' to 'oh damn!' a few times. It plays like what it is, really: a cover act. A tribute. A flatpack knock-off of a trendy piece. ...
So there are some very clear positives and very clear negatives to Little Nightmares II. The narrative is quite good, solid with lots of meaning flowing beneath the surface. The gameplay is mostly simple enough, the settings are ugly-pretty, the music enhances everything. Basically, it does wrap into a neat little package that can be unwrapped in layers. I can’t ignore the issues, though, mainly with the lack of options and repetitiveness that can happen with failure. Still, Little Nightmares II does in fact feel like a conclusion to the first game in the series, yet still manages to turn it…