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Disjunction
Disjunction is an upcoming single-player, cyberpunk, stealth-action RPG set in the dystopian underworld of New York City in the year 2048. The game follows the interconnected narratives of three characters as they unravel a mystery that will change the fate of their city.
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Disjunction Reviews
Professional reviews from gaming critics
Disjunction might be the Cyberpunk game we’ve all been waiting for.
Welcome to the slightly dysfunctional blending of New York and Central City. In the not-too-distant future, things are so bad that Central Park has been turned into a self-governing entity. But hey, it’s not all bad; at least there are still drug deals and murders to investigate.Read More
With striking gold, blue, and green colours, Disjunction certainly looks the part, and depicts its cyberpunk setting successfully. There’s plenty of atmosphere, and this is further elevated by an ambient soundtrack that really sets the tone in every level. The game’s overall length is a tad disappointing; you’ll rinse it in just a handful of hours, and there’s little incentive for multiple playthroughs. If you're itching for a decent new stealth title though (and aren’t quite willing to go for the cloud version of Hitman 3), then Disjunction is a glorious homage to the entire genre.
A top-down stealth game that's a tad too tricky for its own good.
When Disjunction was sent to me last week it was described to me as Hotline Miami in a cyperpunk world. I was all like "hell yeah, sign me up!" because I
Disjunction is a fun stealth action game with great art and music, but there aren't enough interesting elements to keep the gameplay from eventually growing stale.
If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
Slick, intuitive stealth gameplay serves as Disjunction’s backbone, though the supporting systems and level design could do more to lighten its burden.
It's fun for a while and fans of the genre may enjoy it, but overall Disjunction is disjointed with too many annoyances, and ends being less than the sum of its parts.
Visually, Disjunction is quite impressive to look at. The pixel art is detailed and full of style, as it nails the harsh tone of 2048’s New York. Even the less-detailed character sprites during gameplay tell you everything you need to know about the characters, from their posture to the way they attack foes. The synth-heavy music is perfect for the atmosphere, and the moody tone shifts are reminiscent of Blade Runner’s excellent soundtrack.
Blending genres is a popular trend because, when successful, it can result in a fresh experience with the best of both worlds. Disjunction is one of these hybrid games as it attempts to fuse a stealthier Metal Gear-type title with the top-down action of Hotline Miami. But this Hotline Miami Gear is far less than the sum of its disparate parts because of its imbalanced, tedious, and repetitive design.
However, I don't feel that I'm missing much. Disjunction has so much potential — it has a great soundtrack, interesting ideas for combat, and a serviceable story. These are all bogged down by frustrating and imbalanced combat mechanics, unimaginative stealth, and plain visuals. Disjunction impressed me when I originally played it some time ago, but it may have benefitted from being bite-size. Taking in the entire game, I couldn't help but want the experience to be over and done with.