

Rating
Dicey Dungeons
Fighting against fortune would be a lot easier if you weren't a walking dice.
Details
- Released
- August 13, 2019
- Developer
- Terry Cavanagh
- Genres
- Role-playing (RPG) · Strategy · Adventure · Indie · Card & Board Game
- Publisher
- Terry Cavanagh, Distractionware
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Dicey Dungeons Reviews
Professional reviews from gaming critics
I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I’ve had those moments, I always felt that I could look back and say “that’s where I went wrong” and not “the random numbers just didn’t work out in my favor!” That alone is an incredibly feat. Stack it on top of six incredibly unique character mechanics, episodes that force the exploration of alternate playstyles, and an expertly crafted aesthetic, and you have another absolute slam dunk from Terry Cavanag...
I came into Dicey Dungeons with high hopes and I was thoroughly blown away. It’s so smartly designed in how the classes and equipment all work together to create consistently unique and creative instances where you have to squeeze the usefulness out of almost every play style and strategy. The episodic design fits it very well, because it makes the early parts far more approachable, while keeping the variety up enough that even later episodes slow you down, you still have so much to enjoy. Dicey Dungeons is an amazing game that I’d almost call a roguelike game for people who don’t like r…
If you love building decks, strategizing five moves ahead, and combating randomness, Dicey Dungeons is the game for you. If not, you still might want to consider giving it a try for the cute, game show aesthetic and chiptune soundtrack alone. And who knows, you might be surprised how much you enjoy the deck building.
There’s a surprising amount of content here; if you want to get the most out of Dicey Dungeons, you can look forward to dozens upon dozens of hours of gameplay. Sure, the basic premise of the game never changes, but thanks to its array of characters and different chapters to play though, it never feels too repetitive – at least for fans of this type of game. The random nature of the skills you acquire helps, too: even if you’re playing the same chapter with the same character, the different abilities in hand will make each playthrough feel wildly different.
Terry Cavanagh, maker of VVVVVV and Super Hexagon, is back with a brand-new game: Dicey Dungeons. Catch our full Dicey Dungeons review.