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Crash Bandicoot: The Wrath of Cortex
Crash Bandicoot: The Wrath of Cortex is the fourth mainline series game and the first to feature Crash Bandicoot on the PlayStation 2. It was later ported to the GameCube and Xbox, making it his first multiplatform appearance. The player controls Crash and his younger sister Coco who must gather 25 crystals and defeat the main antagonists of the st...
Details
- Released
- October 29, 2001
- Developer
- Traveller's Tales
- Publisher
- Konami, Universal Interactive Studios
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Crash Bandicoot: The Wrath of Cortex Reviews
Professional reviews from gaming critics
Overall, Crash Bandicoot: The Wrath of Cortex is a good game. The initial game is easy enough for younger players to complete while more experienced players can strive for the better ending if they wish, and it's nice to see that there's Game Boy Advance Cable support out there from a third party. Gamers who have played the previous Crash games probably shouldn't play this if they're expecting something completely new because it doesn’t offer much, but gamers experiencing the wacky mascot for the first time may enjoy it.
Everyone's favorite marsupial makes his GameCube debut in his biggest adventure yet. This time Neo-Cortex has had enough. Having been defeated one too many times, Cortex has developed a Super Secret weapon to finally rid himself of his arch-nemesis, Crash Bandicoot. Cortex has been busy building Crunch, a genetically engineered super-creature designed for one thing only, to defeat Crash Bandicoot once and for all!