

Rating
Bravo Team
Take aim. Strike first – strike hard. It’s all or nothing in a heart-pumping firefight of intense combat and split-second tactical decision making. Trapped in hostile territory, you and your teammate are totally surrounded. Only cool thinking in the heat of battle will see you through to the end of your mission – so take up variety of shotguns, pi...
Details
- Released
- March 6, 2018
- Developer
- Supermassive Games
- Publisher
- Sony Interactive Entertainment
- Platforms
- PS4
How it plays
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Bravo Team Reviews
Professional reviews from gaming critics
Supermassive Games, known primarily for the excellent Until Dawn and its varied tie-in titles have, for my money, demonstrated one of the best grasps on the
Bravo Team provides a cover-based shooter that brings some welcome support for the AIM controller, but misses its mark in a number of areas.
Sony recently published the finest VR game that we’ve seen to date in Moss. That game is packed full of soul, creativity, wit and intelligence. It makes me very sad to think that Bravo Team will probably outsell it. And, worse, at a time where VR is still trying to establish its value as a gaming platform, high profile junk like this are only going to hurt it. As a demo, it actually works; when I played it for ten minutes in a controlled environment last year, I came away quite impressed with it. But those first ten minutes are Bravo Team’s limit, and Sony should have realised this and pul…
Taking cover then occasionally emerging just to blast away your adversaries has been a fun formula ever since Namco's arcade classic Time Crisis. However, does that gameplay premise hold up in VR? Load your trusty firearm and let's find out.
In the end, the best I could say for Bravo Team is that it existed, seemed to work, did not make me physically ill to play (more than I can say for some categorically better-designed titles, honestly), and was done with before could I grew genuinely resentful. Beyond that, it’s a completely perfunctory title that is otherwise unworthy of the studio producing it.
Supermassive developed a cover-based VR shooter that doesn't hold up under scrutiny. Read our Bravo Team review to find out where it fails.
Although it’s a decent looking game, considering the nondescript modern combat aesthetic it adheres to, there’s no real sense of character or atmosphere. This may be easy to ignore if playing online with a friend in chat but there will no doubt be a sizeable number of lone gunmen out there, forced to suck up uncomfortable blandness.
Bravo Team has a barebones story, glitchy gameplay, boring combat, brain-dead AI, terrible stealth, and more issues than I could possibly list in a single review summary box. This team needs to be retired.
SuperMassive Games was a studio that put themselves on the map with Until Dawn, a choose your own adventure title with a few celebrity-faced teens trapped on a mountain with a deranged killer. It was an extremely fun game that saw the studio create a few spin-offs and even another choice based adven