Dan Lee

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The thing that is going to prove most divisive though, is the length of the game. I completed the main story, plus a good chunk of the side quests, in less than eleven hours.  Personally I think the game is paced perfectly, with next to no pointless filler, but if you’re expecting a 40 hour epic then you’re going to be disappointed.

Simply put,  Naruto Shippuden: Ultimate Ninja Storm 3 is the best Naruto game yet. Whilst the length of the cutscenes may put some off, the presentation, story and fighting is top notch and the game is heartily recommend to all Naruto fans. Yes, it has some niggles, but the positives more than outweigh the negatives.

Sly Cooper: Thieves in Time is a solid title that sticks rigidly to the Sly Cooper formula. Whether this is a bad thing or not is purely down to personal preference. In my opinion now was the perfect time to add a twist to the proceedings. Those looking for an enjoyable platform romp will no doubt have a blast with the game, but those looking for something new may come away disappointed.

Spec Ops: The Line
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If you’re into shooters then Spec Ops: The Line should be at the top of your list. It blends a brilliant story with strong characters and gameplay mechanics that rival much more established franchises. Yes the difficulty spikes can be a grind, but push on through and you’ll find one of 2012’s best games.

Paper Mario 3D Land
Unscored

Super Mario 3D Land is in no huge way the most innovative thing you’ll play. It won’t grip you with its story, and it certainly won’t convert those who have little to no interest in Mario games. What it will do, however, is delight fans with its combination of fantastically designed levels, tight controls and great visuals.

Disney Universe
Unscored

This leads to much hilarity as you “accidently” whack one of your friends so they miss a collectible, or pick them up and chuck them off a ledge (although that one is harder to explain away). It gets a bit frantic at times, but there is so much fun to be had you almost forget about the familiarity of the level structure.