Michelle See-Tho
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Latest Reviews
In Strange Antiquities, Bad Viking expands the rich world of Strange Horticulture – this time in an antique shop specialising in the occult. The puzzles are cryptic but rarely skull-cracking, forming an addictive gameplay loop: who knew hunting down magic antiques to solve customers’ conundrums could be so satisfying? The whole thing is cloaked in a gripping mystery narrative, which you can influence with the right (or wrong) occult oddity. And with the possibility of multiple endings, replay value is high – at least for those of you who want to see just how much strangeness is in store.
Afterlove EP definitely fits with the cosy set: slow tempo, heartwarming narrative, and sad story (yes). The themes of grief, mental health and their impacts on our lives are explored in a way that feels gentle, much like Fahmi’s earlier releases. There were a few wrinkles as things unfolded, and the dating sim aspect was unexpected, but still there’s easygoing fun to be had. If you’re looking for a light touch on serious issues, this one could be worth a play, and a replay. If you want a heavy-hitting game to wreck you emotionally, you might want to hit ‘skip’.
Fall of Porcupine has a lot of potential, but our diagnosis is that it's fallen short. The cute art style and evocative soundtrack are its main drawcards, and while the wide-eyed animals can mask the dark themes of an unhealthy system, they can’t quite cover up the haphazard story or keep players engaged. We felt the game needed either a stronger narrative thread or more involved gameplay to improve its condition. Performance bugs can be treated with patches, but it’ll take more than a band-aid solution to cure the ailments in Fall of Porcupine.
Maquette’s strength mostly lies in its beautifully told narrative and wonderfully voice-acted characters, and if this were a review of the story alone, we might give it a higher rating. The gameplay is interesting, however, there’s often only one right answer. Plus it’s hard to ignore performance issues like stuttering and the dreaded restarts. For us, playing Maquette was a lot like Michael and Kenzie’s relationship. It was sometimes wonderful, sometimes frustrating, and, though it’s probably not something we’ll return to, it was worth our time – even if it didn’t last long.
Despite its lack of musical cues and somewhat varying difficulty levels, Melatonin’s suite of challenges is a delight for rhythm game fans and it’s so satisfying to nail that PERFECT. It doesn’t fill the Rhythm Heaven-shaped hole in the Switch’s portfolio, but instead it creates a dreamy new space filled with cotton candy colour, energy, and, most importantly, fun.

