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Jay Castello

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Latest Reviews

Moonlighter 2: The Endless Vault is an improvement on the original in every way, making for a delightful mix chunky combat and inventory puzzling.

Rock Paper ShotgunRock Paper Shotgun·September 4, 2026
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Perfect Tides: Station to Station is a deft interactive exploration of being a young adult.

The VergeThe Verge·January 24, 2026
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No two rooms at Mt. Holly are the same — nor do they even stay in the same place

PolygonPolygon·April 7, 2025
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The only thing this does for the game is add a veneer of corporate soullessness to the whole thing. Alongside the terrifyingly flawless faces and bodies of every Zoi, their obsession with being influencers, and the meaningless achievement grinding as a replacement for opportunities to find real stories to tell,...

Rock Paper ShotgunRock Paper Shotgun·March 26, 2025
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Wanderstop is meticulously thought out in both big- and small-picture ways, and that means it isn’t a straightforward game of a girl getting to put her hands in the soil and run a cute little café and be magically fixed. It’s a game that openly admits to not having all...

Rock Paper ShotgunRock Paper Shotgun·March 10, 2025
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In a vacuum, I like how it wraps up its questions. But these moments are lost in the constant, desperate — and stop me if you’ve heard this one before — scrounging for wood.

PolygonPolygon·February 13, 2025
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A satisfying daily loop turns into a speedy momentum in this open world farming game, but its early access release raises questions that need answers.

Rock Paper ShotgunRock Paper Shotgun·March 15, 2024
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The Waylanders is an RPG that's endearing as it is janky. It has fun characters and looks stunning, so here's hoping that more patches can get rid of the (potentially game-breaking) bugs.

Rock Paper ShotgunRock Paper Shotgun·February 1, 2022
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Necrobarista is a game that doesn't shy away from talking about death, but it's accompanied by enough warmth and humour to avoid any anxiety.

Beyond: Two Souls feels like a Frankenstein creature; a television show with interactivity jammed in for the sake of it. It’s an interminable cutscene that demands your input at every moment, constantly disrupting the flow of the story to do so, but doesn’t reward your actions with any kind of...

Moreover, despite being a largely frantic experience, the game also brings plenty of levity to the table. It’s forgiving enough that falling off a ledge is more slapstick than frustrating, for example. And its cartoony characters show that there’s room in the kitchen for everyone from grannies to racoons who...

Rock Paper ShotgunRock Paper Shotgun·August 7, 2018
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